Microsoft (R) F# 2.0 Interactive build 2.0.0.0 Copyright (c) Microsoft Corporation. All Rights Reserved. For help type #help;; > #r "/Library/Frameworks/Mono.framework/Versions/Current/lib/ironruby/bin/IronRuby.dll";; --> Referenced '/Library/Frameworks/Mono.framework/Versions/Current/lib/ironruby/bin/IronRuby.dll' > #r "/Library/Frameworks/Mono.framework/Versions/Current/lib/ironruby/bin/IronRuby.Libraries.dll";; --> Referenced '/Library/Frameworks/Mono.framework/Versions/Current/lib/ironruby/bin/IronRuby.Libraries.dll' > #r "/Library/Frameworks/Mono.framework/Versions/Current/lib/ironruby/bin/Microsoft.Scripting.dll";; --> Referenced '/Library/Frameworks/Mono.framework/Versions/Current/lib/ironruby/bin/Microsoft.Scripting.dll' > open IronRuby;; > let runtime = IronRuby.Ruby.CreateRuntime();; val runtime : Microsoft.Scripting.Hosting.ScriptRuntime > let engine = runtime.GetEngine("Ruby");; Binding session to '/Library/Frameworks/Mono.framework/Versions/Current/lib/ironruby/bin/IronRuby.Libraries.dll'... val engine : Microsoft.Scripting.Hosting.ScriptEngine > engine.Execute("class Hello;def world;'Hello World';end;end");; val it : obj = null > engine.Execute("puts Hello.new.world");; Hello World val it : obj = null
Thursday, March 10, 2011
Calling IronRuby in F# on Mono
This is just a hobby, but wonderful. Mono 2.10 only can do it as out-of-the-box!
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